AI Insights · Timothy · October 2022
Top 5 Space Games Performance in Oceania Q3 2022
Discover how the top 5 space-themed mobile games performed in Oceania during the third quarter of 2022, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2022, the top space games in Oceania showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
My Little Universe from SayGames LTD exhibited fluctuating weekly revenue, peaking at around $6.9K in early August before gradually declining to $2.5K by the end of September. Downloads saw a significant spike in late July, reaching nearly 12.8K, but later settled at 3.8K in the final week of September. Active users followed a similar pattern, starting at 15.5K in late June, peaking at 25.6K in late July, and then declining to 13.7K by the end of the quarter.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. experienced varied weekly revenue, hitting a high of $13.8K in mid-July but dropping to $5K by early September. Downloads saw a downward trend, starting at 9.2K in late June and dropping to 5.6K by the end of September. Active users remained relatively steady, fluctuating between 22K and 26K throughout the quarter.
Galaxy Attack: Space Shooter from RocketAds Ltd showed a steady increase in weekly revenue, reaching $5.3K in late August before stabilizing around $4.2K by the end of September. Downloads remained consistent, averaging around 6.5K weekly, while active users hovered between 28K and 32K throughout the quarter.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. saw weekly revenue peak at $11.1K in late June, with a slight dip to $8.5K by the end of September. Downloads remained relatively stable, averaging around 5.5K weekly. Active users showed a gradual increase, starting at 20.5K in late June and reaching 21.5K by the end of September.
Solar Smash by PARADYME LIMITED had modest weekly revenue, peaking at $118 in late August. Downloads saw a significant rise in late August, reaching 7.8K, and remained around 6.5K through September. Active users steadily increased, starting at 35K in late June and reaching over 41K by the end of September.
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